I’ve gotten feedback from two people I highly admire (Gary Wolf and Jesse Schell) that perhaps Health Month might be focused too much on extrinsic rewards, and that I should read Punished by Rewards and Drive. So, that’s what I’m doing. I think I’m far enough in to be able to process their primary arguments.
I’ve been sort of obsessed with collecting motivators lately. There’s SCVNGR’s Secret Game Mechanics Playdeck, there’s Jesse Schell’s Art of Game Design: Book of Lenses, and now there are these “3rd Drive” motivators that pull together all of the elements of intrinsic reward.
I think I’m going to go through them, one by one, and rate them and see how they apply to effective motivation, “intrinsic” or “extrinsic” motivation, self-tracking (ala Quantified Self), examples that I’m aware of, and finally how it can or should be applied to Health Month.
Let’s see how far I get.