‘90 day challenge’ Category

90 day challenge, day 90

September 17th, 2010

It’s day 90 of my 90-day challenge.  Where I had decided to go from zero to new money-making business idea in a semi public and fun manner.

My three measures of success, stated on day 2, were:

  • “Project” launched
  • Making $3,000 a month
  • The work is meaningful and the result is fulfilling

Check, sort of check, and super check!

Launched. The project, as you probably know, is Health Month.  While the signup link is sort of hidden, the site is now halfway through its 2nd month, and has about 1,200 people signed up for October’s game, so far.  If you’re interested in helping, go ahead and sign up!

Making money. If you count the last 3 days since Kottke linked to it, yes.  I’m not going to presume that this level of interest will continue to grow from here, at least immediately.  In fact, I have a much less ambitious idea about growth.  The site does have a business model ($5/month + 1 free sponsorship for someone else, $50/year + 15 free sponsorships for others, or apply for sponsorship — which, so far, seems to be leading to everyone getting to play, who wants to play, whether they pay or not).  Combined with the money I’m making from Locavore and 750 Words, I almost have low-level salary going on here.  I’m pretty happy with it, and it frees me up to be able to spend 3 full days a week with my son.  I do think the site has a lot of potential to grow though, and I’m channeling a few of my more charismatic web heroes to try and actually seek out a little press in a bit.  If you have any ins with people who you think I could pitch a story to… please contact me!

Meaningful work. The doozy. I’ve been on a quest for meaningful work for a while now, and found that it doesn’t just happen unless you really go after it from the start.  Launching things, making money, you can sort of stumble on these things, but meaningful work requires a refactoring not only of our work but how I myself perceive work, find work, and do work.  For me, it’s all about avoiding a certain path in the road, whenever it comes up.  The path is the one slightly away from your passion/energy/spirit/foo-foo/mojo in exchange for some kind of concrete reward.  For example, not talking about what you’re working on because you’re afraid someone will steal your idea.  Or hiding behind a voice that you think sounds more professional.  Or doing something that makes more money or gets more page views or leads to more people installing your app but feels slightly wrong.  Those little things that steal your soul away.  Avoid them!  And you will stay on the path of meaningful work.  It’s a highly irresponsible path to take, though, so it’s not for everyone.

My grade?

I think I succeeded, for the most part.  I’m really happy with what I built, and I’m pretty happy with how it has been received so far.  Of course, there’s still a lot more to do.  This is just the skeleton.  Let me know what you think!

I would also love to go into more detail about how the whole thing unfolded, how it was possible for 1 person to build a full site and launch it in 90 days, etc.  I’m just a little too tired to do it right now.  But ask me questions if you have any.

Looking for 100-500 beta testers

August 26th, 2010

I’ve decided to open Health Month up to a bit wider of an audience and to try to get 100-500 people who are willing to help test it for the month of September.

If you’re interested, you can now sign up here.

A couple stipulations:

  1. The site’s not done yet.  So I’m really only looking for people who are okay with an unfinished product and don’t mind submitting feedback and bugs when things aren’t working quite right.
  2. There are only a limited number of sponsorship chips (ways to play for free) that I’m going to give out this month.  Everyone who played last month also has 10 sponsorship chips, so if you know one of them that might make it easier.

I’m excited to see how this month goes.  Last month was a lot of fun, but I’ve added a bunch more rules that go beyond just healthy eating.  You can see a full list of them, along with some stats, here.

This is also the first month where we can begin to learn from our own behaviors.  I’ve been working on a stats page that gives you information about which kinds of rules work best for you.  Are you more responsive to DO rules or DON’T rules?  Are you more responsive to going cold turkey or whole hog, or are you better at finding a level of moderation?  Are you more responsive to rules that are easy or that you find to be difficult?  It’s just the beginning of a very interesting path, I think.  To be able to learn from our own behavior, and to use that information to help improve our behavior over time.

Anyway, if you want to see what I’ve been working on (coming up on day 70 of my 90 day challenge), this is it.

How does being healthy work?

August 3rd, 2010

I’ve been soaking up health-related information: nutritional, diet, recommended daily allowances, get thin quick schemes, etc for the last 45 days, and my head keeps spinning around in a circle around this question:

“What’s the best way to be healthy?”

Is it to count calories?  Is it to come up with some physical weight goal?  Is it to join a support group?  Is it to monitor protein, carbs, and fat?  Is it to seek a certain level of moderation?

It actually comes down to what works.  While some people lack information about how to be healthy, and all of us have gaps in our knowledge, it’s more about motivation and habit-creation than about simple information acquisition. Right?

That’s a little crazy though, isn’t it?  We live in a society that holds knowledge on a pedestal.  We figure that if we know the right thing to do, that we will do it.

Of course, brands and advertisers know this isn’t true, and have come up with a million and one gimmicks that are designed to “trick” you (or at least the uncontrollable urges part of your brain) into being healthy. We are in cahoots with them because we too want to trick ourselves.

Comparing different health strategies turns into a comparison of tricks rather than a comparison of information or health facts.  And choosing the right strategy is all about finding that strategy whose tricks work best.

Which, I guess, is just a realization that all of us knew already.  The part that I keep spinning on is whether or not the tricks can be simplified.  In the quest for tricks that are resilient to our subconscious’s ability to adapt and disable any but the most tricky of tricks, we create ever more complicated tricks. The trick-war with the subconscious, it seems, is probably futile.

What if we took the complexity out of tricks (so that the Catch-22 of needing enough motivation to, say, count calories hides the fact that you could have used that motivation to put any other health plan into motion) and went back to the core principles of health:

  1. Eat healthy food
  2. Exercise regularly
  3. Repeat

The strategy doesn’t need to be complicated or tricky… we just need to figure out what motivates us.  What excites us, what gives us the energy to put will into action.  There are other ways to make something unboring, and there are other ways to bootstrap motivation.  There are other ways to trick the brain that have nothing to do with complicated and investment-requiring tasks (like counting calories) and instead tap into the things that we find intrinsically motivating and rewarding in the first place: support from friends, the feeling of making progress, recognition of hard work, etc.

I’m trying to wire it up that way, but the proof will be in the pudding (or some clever pun on that).

90 day challenge, day 44

August 2nd, 2010

I’m about to pass the half-way mark in my 90-day challenge.  Over the last couple days, I let about 80 people in to the beta of Health Month, and today is the first day that we’re all supposed to be following our own self-imposed rules.  It’s always a little nerve-wracking to open something up to others, as they will inevitably start doing things that you never anticipated, and there are also a lot more edge cases to explore. Several bugs were definitely uncovered, but the thing that’s scariest is people telling you that your idea sucks… or, actually, even worse than that, not telling you anything (because it’s just boring).

Now I have 45 days to make it something that people would really like to use without me begging them.  :)

90 day challenge, day 38

July 26th, 2010

Since it’s called Health Month and it starts on the 1st of every month, I’m trying to get a few people in to help me test it out during August.  This gives me about 3 days to finish off the MUST HAVE features and to hopefully find a few people who are willing to not only test out a new idea, but to do it with an unfinished tool.

I made a list of features that still need to be done:

  1. game manual / dictionary
  2. Twitter/Facebook posting (and fruit)
  3. Facebook liking of things
  4. buying sponsorship chips
  5. Amazon payments
  6. design the daily emails
  7. show everyone who’s playing during a given month
  8. profile pages
  9. track your meals
  10. mobile version
  11. import and display recent tweets from previous day to help you remember what you did
  12. import local weather
  13. get user’s location
  14. post game report
  15. sponsored invites
  16. make healings and other events trigger notes on the game wall
  17. more illustrations

Of those, I think mostly #1 (game manual) and #8 (profile pages) need to be done.  So that’s what I’m going to be working on these next 2 days.  I’ll be emailing people that signed up on healthmonth.com in 3 days hopefully.  If you’re particularly interested and capable of playing this game in August, say so in the comments (you can also re-submit the email address with additional notes if you want).

90 day challenge, day 34

July 22nd, 2010

I mentioned this on Twitter the other day, but in case you missed it, I posted a short explanation of my project.  Here it is:

http://healthmonth.com

It’s been fun hearing a few reactions.  It’s all just words though… the real test will be the implementation, which is slowly but surely coming along.

The part of building websites that I dread, account management, sign in, log in, authentication, etc, has gotten a lot more interesting in the last few years.  Mostly because of all of the options for logging in via other site credentials.  OAuth, Open ID, Facebook Connect, etc.  I’ve done Open ID and Facebook Connect before, but this time around I thought that OAuth might be the best suited.  Because, even though being able to log in without creating a new account is pretty interesting, I’m more interested in getting data from the other sites than in just simplifying log in.  OAuth is good because it often gives you access to the APIs of these sites in addition to being a method of authentication.

It took me a while to wrap my head around the basics, but once I got it working for Twitter, Tumblr was no problem.  And even though Facebook has its own implementation of “OAuth 2.0″, that proved to be the most elegant implementation I’ve yet seen, and was actually a lot easier than the others.  I’m so glad I gave up on the Javascript API that Facebook offers.  It’s meant to make things simpler, but I think it’s actually a lot more fragile and complicated than the OAuth authentication options.

I also implemented Foursquare pretty easily.  And Google Contacts… but then I disabled it because I think that’s not quite the same as the rest.

Even though Flickr doesn’t use OAuth, they use something that works pretty similar, so even though I’ve had trouble getting their authentication system to work in the past, this time it was really no problem.  I think the whole series of steps of requesting a token, getting another token, and then verifying that token makes sense to me now.  Only took me about 5 years to click.

I am not just adding these sites for kicks.  There are actually a few things that I think can be improved in the whole “connect your sites up” world, which I’m excited to implement.  One thing, for example, that I don’t see many sites doing is allowing you to “auto-follow” people that you have added over time.  Or, at least, letting you know that another of your friends has joined the site since you imported Twitter or Facebook or whatever.

I’ve got another big part of the site to figure out today.  The game wall.  After you fill in your day’s work, the primary next step is to see stats and charts about your progress in the game and in the month, and the secondary step is to see how you are doing compared to others.  The secondary step is what I’m going to start working on today.

90 day challenge, day 29

July 17th, 2010

I’m now 4 weeks in to my 90 day challenge.  About 1/3rd of the way done.  Yikes.

Progress report.

  1. I’ve fallen in love with heroku.com, and think that I’ll be using them to host the site once it launches.
  2. My sleeping patterns are still a little out of wonk. Yesterday for example, I just couldn’t seem to shake that “I need a nap” feeling.  And combine that with some difficult problems I’m trying to solve and my brain sort of feels like a stale rubber band.  I think it’s more work-related than baby-related, strangely.
  3. I’ve also fallen in love with highcharts.com when it comes to making pretty charts.  I might still use jqplots as well, but I think highcharts is actually quite a bit more powerful.
  4. I’ve sort of solidified my idea pattern for now
    1. A game every month
    2. Minimal design, but colorful
    3. Not necessarily free
    4. Choose your own adventure beforehand
      1. Bet yourself, punish yourself
    5. Play with others
    6. Be sorted onto a semi-arbitrary “team” of people like you
    7. A day is 1 turn
    8. Minimal amount of “work” per turn
    9. Points awarded daily
    10. Points not entirely explained, or based on a semi-complex algorithm
    11. Pretty charts and stats as a reward for daily participation
    12. Semi-frivolous award system for good behavior
    13. Streaks are a central part of the game’s motivation
    14. Some sense of a “meta” game that spans months
  5. I’d say I’m about 1/2 way done with the core functionality of the site.  Maybe a little more.  But there are always a lot of little things at the end that need to be figured out.  I’m looking forward to those too.
  6. Sometimes I do have that fear, “what if this flops?”  Luckily it’s not an all-or-nothing kind of proposition.  But I’m still not sure that my basic premise is compelling enough to really make a splash.  One comfort is that the basic premise unlocks more premises that I can build on if the primary one isn’t enough by itself.
  7. I’ve got to figure out a way to balance home life, work life, and health.  I’ve got a way to get about 4-5 hours of work in a day, which is pretty good if I can make it all productive work, but it has come at the cost of me doing any sort of exercise.  And I can feel my body sort of wasting away and creating pools of unused physical energy that then make me restless and feel gross.  I’m going to go on a run today, instead of working.  It is the weekend after all.

90 day challenge, day 19

July 8th, 2010

I’m building this health site kinda thing. It’s funny because I’ve somehow become interested in the world of health and fitness. When we started 43 Things, I would often answer the question, “where do you work” with something along the lines of “at a self-help internet company”. I liked that answer because it got to the heart of what our goals were, while also sort of taking the asker off guard. Because being involved in the self-help market is sort of like saying “I’m a Scientologist.”

Health and fitness, dieting, and that whole market is not quite as sketchy as the self-help market, but I think it’s definitely related. There are about 3.8 billion diet plans, ways to lose weight fast, ways to be healthy without actually being healthy, etc. There are a few nice and simple health and diet plans out there, like the Hacker’s Diet and the Primal Blueprint, but even they sort of alienate a lot of their audience by trying to appeal too much to a certain smaller audience. Which, I guess I wouldn’t notice as much if I was actually in their target audience.  And, most likely, anything I create will be yet another small audience kind of deal, but as far as I know there isn’t one for people like me, people who are sort of into Nike+ and sometimes into weird fasting diets and sometimes into extreme rule-making for short periods of time and sometimes into giving up something for Lent, but really pretty unmotivated to go much beyond that.  Even though I do intellectually know that health is a fairly important thing.

What motivates me?  Competitions, social connections, challenges, easy things, pretty things, simple things, cheap things, things without a ton of ads, things that are easy to understand, things that don’t make me shiver with sketchiness, things that work with technology, things that my friends like, things that don’t seem like a scam, things that have some scientific and common-sense backing.

When it comes down to it, health is easy.  Michael Pollan’s Food Rules sum it up, mostly.  They really aren’t rules as much as anecdotes about food.  Eat real food, exercise, don’t get too stressed out.

The problem, of course, isn’t knowing the rules, it’s following them.  It’s motivation.  And that’s where I think I can help, because the Internet, and social games, provide nothing if not a ton of motivation to do things.  Most of the time, we’re motivated to do things that have no bearing on our health, or that harm it.  But what if you applied the same addicting methods that make us check our Twitter and Facebook feeds 982 times a day to eating real food, exercising, and not getting stressed out?

Anyway, that’s what my brain sounds like lately.

I’ve now got the basic structure of the health game figured out.  And the rules.  And the signup page.  And the part where you make bets and promises with yourself.  And the part where you can sponsor people.  And the part where you can learn something about yourself based on the kind of rules you chose and how difficult you think they are and how important you think they are.  And there are spirit animals involved that help you along the way, well 3 spirit animals and one sort of anti-spirit animal sort of modeled after Steven Pressfield’s Resistance.  The Lizard Brain.  And there are wild cards, and ways to track your progress, and share your progress, and now I just need to get working on the Encyclopedia.  After that, I’ve got to work on the actual game itself.  How you play it once the game starts.  That’s going to be a big chunk of my remaining work and I’m excited about it.

90 day challenge, day 11

June 30th, 2010

I think I’ve got some good momentum now.

I’m really excited about it.

I’m just gonna keep working on it.

90 day challenge, day 6

June 25th, 2010

I think I’m getting my head wrapped around Illustrator. The concepts, at least, if not exactly the skill.

I’ve been starting to practice copying icons (this one’s taken from 750words.com, it’s the badge you get for writing your 750 words pretty quickly many days in a row):

The left side is my vector-made version, and the right side is of course the blown up original.

Here’s how mine looks in Illustrator’s pixel preview:

Not quite as good, but not too bad, right?

I got a small Wacom tablet on loan from a friend, too. Though, I think it needs some calibration because it’s all loosey-goosey with its lines right now. In any case, I’m super stoked and motivated to make a few of my own illustrations and icons for this new site I’m planning.

For anyone who is interested, I’m reading the Adobe “Adobe Illustrator CS4: Classroom in a Book” and watching all the tutorial videos on this page.

In the meantime, I’m officially out of the starting gates on the development of my website.

Here’s what I’ve been working on the last couple days:

  • Made a few more changes to the data model, added a bit more of a wild card element to the “game”.
  • Am reading “A Theory of Fun”.  Loving the amateurish drawings that go along with the writing.  Sometimes unpolished is full of charm.  This book was recommended to me by 3 out of the 4 people who responded to my original question about game-design books.  So far, it’s living up to the hype.
  • Found a few ways to super-simplify the idea.
  • I am prototyping the interaction and design for what will be the first major action on the site after signing up.  I think this is the heart of the site, and I think it’s good to start at the heart.
  • Realized my mantra: seek out complicated, ugly, tedious, and useful parts of the world and make them simple, pretty, and fun.
  • Have been drawing lots of pictures and going on lots of walks.

Tomorrow is the end of week 1, and I was hoping to have a bit more done by then, but I’ve been exhausted the last couple days (I think 5 weeks of wacky sleep patterns is finally catching up to me).  I got a lot of good sleep last night and am still exhausted today.  I’m hoping that my body either adapts or more sleep eventually fixes the problem.  Can’t really think creatively and embark on huge tasks of design without a fully rested mind.

90 day challenge, day 4

June 21st, 2010

After I decided to sit down and figure out how to draw in Illustrator, I think it’s going to be easier than I thought.  I stayed up a little late and watched a bunch of tutorial videos on adobe.com, and think I can wrap my head around handles and anchors.  In fact, I think it’ll probably be easier to draw in Illustrator than to draw on paper and scan it in.  At least for the level of complexity that I’m interested in being able to do (not much).

I’m excited about that.  New skill!

When I woke up this morning (well one of the times, since there are now about 3-4 separate wakings up to have new ideas from) I started thinking more about the multidisciplinary nature of entrepreneurship, especially when you’re a 1-person company and want to do as much of it yourself.  Of course, I realize that this is sort of a “bad idea” amongst some entrepreneurial thinking.  Almost all VCs and other entrepreneurs recommend having a 2-person team, at least.  Personally, I think that that applies mostly when your “idea person” is not technical, or isn’t technical enough.  My strength has always been the ability to be creative and technical at the same time.  My weaknesses have always been design, completing that last 10% of polish, promoting completed products, and scaling successful ideas.  I’ve made a pretty conscious decision to try harder at the last 10% of polish by having smaller projects, promoting projects (this blog is one attempt at that) in the last year or so.  And scaling, has mostly been taken care of by the improvements in cloud computing hosting services.  That just leaves design.  And I’m on it!  I also have found a couple great designers that I like working with… I just feel bad asking them to work for little pay, as it’s always at the beginning of a project that I most need their help and have the least resources to compensate with.

Here’s a quick list I put together of skills, and the types of people that are generally expected to have those skills.  Some of them are “nice to haves” but all of them (I think) can play a crucial role in the success or failure of the project if they are absent.

What’s missing from this list? Everyone has these skills to a certain extent, but many of them must not only be trained over time, but also simply embraced as skills worth having. So often I hear ideas from people who are almost proud of having no technical ability. Is drafting technical people a fun pasttime? Why not just spend a week or two with a book and a good technical friend willing to answer questions and knock that skill out? It really doesn’t take much more than that. I’ve come to believe that skills are mostly personality decisions. We often decide to write off certain skills as a way of defining ourselves.

Learn a new skill. It will save your project a lot of time and money in the long run. Life is long.

90 day challenge, day 3

June 20th, 2010

My brain is in that stage where all of the ideas are coming together in a very fortunate way. Ideas that I didn’t realize were related, become related. Complicated things become simpler, difficult things become easier. It’s that stage of creativity that often gets attributed to a muse, because it’s almost like the ideas are just falling in your lap. I love it.

I did have one setback. There is a company out there named Esha, which aggregates nutritional data from a bunch of sources and licenses it back out. Some popular iPhone apps use them. I wrote to them the other day asking for a price quote. Get this. $35,000 one-time fee with a $15,000 yearly fee to get the information updated. That’s crazy, right? They’ve been around 25 years, though, so it must mean that people are paying for this. I guess it’s just shocking to me because I’m one person, and most people who want this data are probably big businesses. Still. It just feels like this is a company that the internet is going to destroy. That information should be free, because it’s nothing that people wouldn’t be willing to aggregate and share in this new world.

On the other hand, the USDA publishes their nutrient database every year for free, and it’s what most of the iPhone apps use.  It has 7,000 foods in it instead of 40,000, and in my comparisons I’ve been a little disappointed by some of its omissions (no pesto, for example, and no peanut butter and jelly sandwiches), focusing more on ingredients than staple foods, but sites like dailyburn.com have APIs that include an exponential number of foods, all user-submitted, to even Esha.  Esha, watch your rearview mirror!  Okay, enough poking at Esha… I just couldn’t believe it when they wrote to me with that quote.

I’ve also decided to take my drawing skills to the next level, and learn how to import drawings into Illustrator and work on them from there.  I’ve been sort of afraid of learning these skills, even though my drawing skills aren’t bad, and I’ve used Photoshop for many many years.  What’s to be afraid of, really?

Being able to work on my own icons and images would free me from being tied to a designer.  I’m not saying that I won’t enlist the expert help of some designers, because they’re years ahead of me on skill level, but I have just never felt comfortable relying on them entirely.  What if I need a single icon and they’re on vacation, or slammed with another project?  I want to be able to knock one out, and not break out in hives.  You know what I’m saying?

If anyone has any tutorials or books to recommend me, that would be very helpful.  I have figured out that autotrace might be useful in converting drawings into vector graphics.  Let me know if that’s the wrong path to go down.  I’m thinking that I’ll draw things on paper in black in, scan them in, autotrace them, clean them up, and color them in Illustrator (I have CS4, if that matters at all).

There’s so much freedom and power in being able to not only think up an idea, but build it, and design it, especially in the early stages.  It’s not about having the best skills in the world, but being willing to pick up new skills.  So, to all of you “idea people” out there who are afraid of learning how to actually build your ideas, I say pick up a book, ask a few questions, and build it.  It will be so much easier to pitch your idea or move from prototype to final product if you aren’t relying on someone else to implement or design your ideas.  There’s nothing to be afraid of.

Maybe I’ll post some of my creations here as I go along as proof that you don’t have to be great in order to make serious progress.

90 day challenge, day 2

June 20th, 2010

The combination of starting a new project and dealing with a 5-week old’s sleeping patterns has rendered me a little sleep deprived.  Can’t sleep before 2am because I’m buzzing with ideas, and can’t sleep past 5:30am because Niko needs to be talked to and played with.  So I’m in a bit of a zombie state today, and while I should be taking the weekend off, I’m still thinking about things and thought I might as well post about it here.

What is my 90 day challenge’s measure of success?  I’ve been working with goals and challenges long enough to know that it’s pointless to make goals that you can’t verify success or failure from.  So, I came up with what I think “success” would be for this project, by September 16th.

  • Launched
  • Making $3,000 a month
  • The work is meaningful and the result is fulfilling

I say $3,000 a month because I thought my original hope of $5,000 a month was probably not going to be possible.  Can an idea go from zero to $60,000/year run rate in 90 days?  My Locavore iPhone app did, last year.  It took 2 years for 43 Things to become profitable, but when it did it was profitable on a much larger scale than $3,000/day.  All of the other sites we made, however, had more difficulty getting to that milestone.  So, it depends on the ideas.  Some ideas make money quickly but don’t have much growth potential.  Others take longer and grow bigger.  Others burn a  lot of money and either fizzle out or get bought up.  I don’t have the luxury of a long runway.  The 2 years of 43 Things seemed short at the time, but 90 days is pretty much ridiculous.  I’ll need a lot of luck, I guess I know that, and might as well admit it publicly.

Ways to make $3,000/month that I’m considering:

  1. Sell 1,428 iPhone apps at $3 each, or ~47/day
  2. Get 600 people to subscribe to a service at $5/month
  3. Some combination of the two

Because of my personal strengths and what I think works best with my set of ideas, I’m probably going to go with #2, and then transition to #3.  I don’t think I’ll be able to do all of that in 90 days, but who knows.  Locavore took about 3 months to make, but I was only working on it in evenings and weekends at the time.  It did take about a month or two to get any momentum in sales though, and without big press-worthy news on a daily basis, and Apple’s help marketing, it hasn’t been possible to maintain that rate of sales over the year (which is another reason why I’ve decided not to put all my eggs in the #1 basket… it relies a little too heavily on the good will of powers outside my control).

Anyway, those are my zombie-like thoughts of the day.

Back to the drawing board, day 1

June 18th, 2010

I have to admit, I do like the drawing board. All of that potential, none of those nagging worries about reality.

After waking up at 6am with Niko, I decided to start writing some notes to myself (on 750words.com) about this 90 day challenge with myself.  What kind of business do I plan on building?  How will it sustain not only itself, but also me and my family?

I’m going to stick to my strengths.  This means, currently, Rails websites and iPhone apps.  Since I’m stronger on the Rails front than the iPhone front, I’m going to run with an idea I’ve been playing around with in the back of my head for a while.  Something somewhere in between Locavore and 750 Words and 43 Things and McLeod Residence and also inspired by other current faves in the world like Foursquare.

So, what have I done today?  Here are a couple things:

  1. Decided to build a website that exists somewhere between free and subscription service.
  2. Made a list of big problems that I’m going to have to solve.
  3. Drew out some very basic sketches for what I think might be the most important part of the UI to begin with.
  4. Started a new Rails app, set it up with Compass, jQuery, my default layouts, blah blah blah.
  5. Set up subversion.
  6. Looked into Heroku for hosting… didn’t quite figure it out but will have to return to it later.  If anyone has a great cloud-based Rails host to recommend that doesn’t require a ton of sysadmin knowledge (I hate doing that stuff), let me know.  I see that Rackspace has something new along those lines.  Has anyone tried it?
  7. Built up the User model with signup, login, logout, forgotten passwords, email verification, and edit (using this old tutorial that I always end up going back to reference).  Decided not to go with just OpenID like 750 Words since that has actually turned out to be a bit of a pain, and confuses people.  This is another step of building websites that I hate.  It’s boring and yet complicated and you have to get it absolutely right or else you’re going to pay for it later.

Now, I’m going to take a walk, get a coffee, and think about the ideas that are spinning together in slow mucky motion.  I LOVE this part of the project.

Ah, day one.  Such a crisp feeling.  If only every day was going to be as simple and clean as day one.

And in a bit, it’s the weekend, and I’m going to enjoy it, and come back for day two on Monday.