‘Health Month’ Category

Update!

May 23rd, 2011

A lot is happening, though I haven’t said much about it here yet.

Here are a few bits of Enjoymentland news:

  1. I’m no longer a 1-person company! (real announcement coming soon)
  2. I sold Locavore to Local Dirt! They subsequently launched an Android app and added Canada.
  3. Health Month is thriving!
  4. We’re currently working on a Health Month-related mobile app, of which we’re supremely stoked.

I’m going to be putting this blog into hibernation for the time being, and continue personal-blogging over on bustr.tumblr.com.  Health Month has a Tumblr too.  For that matter, so does 750 Words.

The related Twitter accounts that you can follow are @busterbenson and @healthmonth.

Onward!

Health Month Recommended Behaviors, version 1

February 14th, 2011

I worked on the Personalization team at Amazon from 2000-2004, and more specifically on things like “Personalized Recommendations”, “Customers who bought this also bought…”, “The Page You Made” (a page of recommendations based on what you’ve looked at in your current browser session), and “Your Store” basically a slice of Amazon that was entirely build from what we knew about you (what you’ve bought, what you’ve looked at, what product lines you’re most interested in, where you live, etc). The team was a bit infamous within the company for replacing editorial jobs, though some of that was probably not entirely our fault. One thing was true, though: the numbers were in — the computers were better at finding content and products for you (a mashup of customer reviews, new releases, and statistics) than the humans were.

When I read this fantastic article about how the DNA of certain companies spreads out into future companies (their example was Facebook and Paypal), I thought about my own DNA. It was forged largely on that Personalization team. My first project around that same time, for example, was All Consuming.  It’s different now, but at the time it would crawl all 2,000 blog posts that are updated PER HOUR (how times have changed) looking for links to Amazon, IMDb, and a few other online venues that were keyed off of ISBN or UPC.  I created a zeitgeist of what people were reading, right now.  And I created weak-link groups around everyone who was reading the same book as you at the same time, across the early social web.

My DNA is built something like this: use technology to improve real-world experiences.  Whether it be the books you’re reading, or your life goals, or (now) your health habits, it’s all about supplementing core experiences in our culture with cyborg limbs that can some things a lot more effectively than we can alone.

The first signs of my larger goals with Health Month got pushed out over the weekend.  Dubbed the Rule Wizard, it’s the first tiny step towards being able to recommend small tangible steps based on both your own data and the aggregate data of everyone else playing the game.

Some notes about how it works:

  1. At the moment, this is only available to people who are on their 2nd+ month. Right now I’m only using data about your own behaviors in previous months to help you improve your rules for next month.  Of course, there is a lot more that can be done here on the algorithm side.
  2. It recommends you to make your rule more difficult, easier, or to keep it the same depending on how you did with it last month, and will suggest a level of rule that fits your actual behavior.
  3. It will also give you some guidance on whether you should take more rules, fewer rules, or keep them about the same.  There’s a lot more to do here, as I’ve found that sometimes a rule-heavy month is best followed by a rule-light month. But I’m waiting to have enough data to support that claim more solidly.

Baby steps, but just wanted to start talking about this since I think it’s an important part of where I feel Health Month is headed.

Read a bit more about how it works on the Health Month blog.

I’m a technium-futuro-optimist

January 10th, 2011

I’m totally loving Kevin Kelly’s new book, What Technology Wants.  I saw him speak a while back and got very inspired by his ideas, re-igniting my own future-optimism, but it wasn’t until today that I sat down and started the book.

It begins by basically making an argument about the direction that technology has been taking, since pretty much the beginning of the universe.  Of course, it starts a little slow.  The first signs of technology really don’t show up until animals start building shelters for themselves, and then tools, and then culture itself (which he calls a technology), and now we’re in this current tizzy if technology where everything is changing faster than it ever has before.

He calls the collective thrust of technology the technium.  It includes all the tools we’ve built, all the systems and processes that help us live, all the gadgets, networks, cities, companies, ideas, philosophies, and even art.  Everything that assists us in our living, physical or immaterial.  The technium is awesome.

As a side note, did you know that the Internet currently uses 5% of the world’s energy?  Could that be true?  And could the number of connected computers, servers, etc on the network be approaching the number of neurons in a human brain?  That’s what he says… I’d be curious to know if that can be substantiated.

One of my favorite parts of the book so far is where he summarizes the history of life on Earth by noting the major landmarks where information became increasingly organized.

  1. One replicating molecule -> Interacting population of replicating molecules
  2. Replicating molecules -> Replicating molecules strung into chromosomes
  3. Chromosome of RNA enzymes -> DNA proteins
  4. Cell without nucleus -> Cell with nucleus
  5. Asexual reproduction (cloning) -> Sexual reproduction
  6. Single-cell organism -> Multicell organism
  7. Solitary individual -> Colonies  and superorganisms
  8. Primate societies -> Language-based societies
  9. Oral lore -> Writing/mathematical notation
  10. Scripts -> Printing
  11. Book knowledge -> Scientific method
  12. Artisan production -> Mass production
  13. Industrial culture -> Ubiquitous global communication

I’ve had a version of this in my head for a while now. I’ve always been fascinated by how systems emerge, then start working together, and then act as a whole.  A system, like a single cell works with other cells in a colony, and eventually becomes a multicellular organism.  And it seems like technology (by making us dependent on one another, linking us together in ever-tighter loops of feedback and communication) is currently attempting to turn us individuals into a collective that begins to exist as a collective organism on a whole different level.  The collective brings benefits to the individuals, and the individuals gain both short and long-term benefit from giving over some of their time to the collective will.  I’m sure cults have been formed around this idea many times before.

The other trend is that we are moving from physical goods, to services, to information.  People with more money end up buying fewer products, and more services.  Same with countries with more money.  We need physical atoms less and less, in proportion to to the total number of things we need.

I see the current state of the web as being in a state of information gluttony.  Like the first few years after tobacco was discovered, for instance.  Or guns.  We are enthusiastic, and out of control.  Over time, we’ll learn how to better control this new world of choices, opportunities, and dangers.

And this is where I think I’m most passionate about contributing to the world.  How to use this glut of information responsibly?  How to balance the world of possibilities available at our fingertips with the desire to also manage our own mental states, be productive, creative, full of energy, and with balanced relationships with ourselves and others around us?  Health, I believe, is central to our evolution with technology in this next cycle.

If technology is essentially an extension of ourselves, we need to make sure that that extension continues to help us (our minds, our bodies, and our spirits) as it continues to accelerate at increasingly dizzying speeds.  When we innovate our way through that problem, we’ll be even healthier than we’ve ever been before, we’ll know more about ourselves, and we’ll have a larger capacity to express ourselves during this short time on Earth that we have.  Sounds a bit foofy I know, but this is how I see things at the moment.  We are evolving with the technium, and it’s a great thing.

My January 2011 Health Month plan

December 30th, 2010

Every year for the past 5 or so years my friends and I have adopted a rather strict set of rules to follow every January, and we called it Health Month.  Here’s the old Facebook page and a rather hotly-debated Livejournal post from a couple years ago about it all. Sounds familiar, right?

I’ve been thinking of ways to “gamify” Health Month for a couple years.  It was the Livejournal post above in fact that made me realize that the rigidity of the rules was, while a great simplifier, also a fatal flaw of the whole endeavor.  Thus, the more flexible and personal rule-selection process of healthmonth.com was born (slowly, over a couple years).

This year, I’ve decided to get most of my health month inspiration from Tim Ferriss’s new book, The 4-Hour Body, which I gobbled up on a plane the day it was released.

For those interested in following, here’s my plan.

Beginning of the month:

  1. Get starting weight
  2. Get starting body fat percentage with calipers (too poor to go use the $250 DEXA scan at the moment)
  3. Measure my waist, arms, legs, etc to get a baseline
  4. Take “before” pictures (front and side).  Look as fat and gross as possible.

Wake up ritual:

  1. Weigh myself
  2. 1 hard boiled egg (5g protein)
  3. Protein powder shake (20g protein)
  4. 4 glasses of water
  5. Coffee with cinnamon or green tea
  6. Multivitamin
  7. AGG (alpha-lipoic acid, green tea flavanols, garlic extract)
  8. Fish oil (omega 3s)
  9. Vitamin D

Exercise Friday, Sunday, and Tuesday after breakfast (consider checking out CrossFit)

Lunch and dinner:

  1. Try to repeat the same simple, cheap meals as much as possible
  2. No white carbs (including brown rice)
  3. Don’t drink calories (no milk, soy milk, soft drinks, or fruit juice. 1 coffee & 1 glass of red wine per day is okay)
  4. Nothing with lactose or added sugar
  5. AGG supplements (alpha-lipoic acid, green tea flavanols, garlic extract)
  6. Take a picture of everything I eat or drink (post to new Posterous blog)
  7. 20 air squats or push ups right before and 60 minutes after meal

Cheat day: Break any/all of the diet rules every Friday.

Before bed:

  1. Glass of red wine (optional)
  2. Policosanol (good for cholesterol)

End of the month:

  1. Get ending weight
  2. Get ending body fat percentage
  3. Measure my waist, arms, legs, etc, subtract the starting total
  4. Take “after” pictures (doubt there will be any difference but why not?)

To see this translated into Health Month rules, check out my profile page.

What’s my goal with all of this?  I just looked back and realized I weigh 15 lbs more than I did last year!  That’s not cool.  So, I want to lose some weight, of course, because that’s definitely not muscle that I gained.  20 lbs by the middle of 2011 is my goal, though I can gain some of that back if I do it via muscle (hence the body fat tracking).  Gain 10 lbs of muscle, lose 20 lbs of fat… that also works and seems like a fair trade for a rather specific set of rules.

Back in 2003 I did this experiment with myself called Mecember where I attempted to gain 5 lbs and then lose 5 lbs, just to give myself a tangible sense of the amount of “work” it would take to go in either direction.  It was a great exercise, and pretty much won me over as a dedicated self-tracker.  From it, I realized on a very deep level that the more I understand the link between what I eat, drink, do, etc and how I feel, how healthy I am, etc the better.  It’s time for a little reminder, I think.

The only way to really figure out health is to test out the theories on yourself.  How best to “play” health is a highly personal adventure, and endlessly fascinating to me.  I’m excited to see what I learn from this next round.

Health Month’s kindred spirit: Social Workout

October 26th, 2010

Yesterday I learned about a site that I feel is sort of a kindred spirit to Health Month.  It’s called Social Workout, is based in NYC, and seems to be interested in a lot of the same ideas that I’m interested in.  Basically, bringing the social and game element to health-improvement and behavior-change.

Today I talked with Oliver Ryan about what he’s doing, and we were definitely on the same page about ALL of our ideas.  It’s interesting to run into a business that in many ways is a competitor, but to have nothing but good will for the success of the business.

The way I see it, the world of health + social + games is going to be huge.  Nobody has yet gained traction on the idea though.  It’s a very unique place to be.  It’s like sitting in a canoe in a small pond with a few other canoes, knowing that a glacier is melting right around the corner, and would be filling the entire valley surrounding us with gushing, clear, beautiful water.  In the meantime, we’re building bigger boats.

I’m going to be in NYC for 1 day next month and can’t wait to meet the Social Workout team.  Best of luck to you guys and let’s keep working on this fascinating problem.

Check out their site!

Motivation Playdeck #3: Purpose

October 25th, 2010

AKA Relatedness.  The sense of doing something that contributes to an idea that’s bigger than yourself.  In a weird way, this is how we get our sense of “belonging” and being related to the world/universe at large.

This is not really something you can add to game, or a site.  All you can do is place yourself near potential purposes that you think people might be traveling down.  Health Month, for example, sits next to the river of health, sustainability, quality of life.  750 Words sits next to the river of creativity, self-expression, and self-knowledge.

By being near potential sources of meaning in peoples’  lives, you can tap into the highly renewable motivational energy that is generated when people move along their purpose paths.

Jane McGonigal‘s EVOKE and many of her other games are good examples of games high on the purpose-meter.  Kiva is a good example of a website that highly aligns with purpose.

I think this is definitely an important motivation element in the playdeck, even though there’s really not much a game can do but align itself with purposes (therefore needing to both choose one and to get out of the way of it) that then use the game more than the game uses it.  Just doing that, however, is a big step, and one that I think games are going to be more interested in doing in the next few years.

Score: 13

  • Effectiveness as a motivational tool: Very high (5 out of 5)
  • Intrinsic or extrinsic: The very definition of intrinsic (5 out of 5)
  • Difficulty to implement: Medium.  You have position your product along a purpose, and let it have its influence. (3 out of 5)

Health Month’s friends

October 23rd, 2010

I’ve been thinking a ton about the space that Health Month is in, as I contemplate the pros and cons of various ways of spinning it up into a business.

As far as I can tell, there’s nobody doing exactly what I’m trying to do with Health Month, but there are a ton of people doing things very close to it… and they exist in a bunch of different markets that sort of converge around Health Month.

I did a little research last night and this is what I came with.  I could call them competitors, but that sounds sort of harsh.  I would rather collaborate and help each of these companies rather than compete with them.  In fact, I have met and talked with many of these people already, and all the way down the line they’ve been solid, good people running businesses that are attempting to improve the world in some specific way.  Good company, I think.

By category that I’ve arbitrarily placed them in…

  1. Console games that play with health
    1. Wii Fit, launched 2006, very popular
  2. Turning content into a game
    1. Squidoo, launched 2005, 7.5M visitors a month
    2. DevHub, launched 2009, 40K visitors a month
  3. Fitness
    1. Nike+, launched 2006, very popular
    2. Livestrong, launched 2008, 2.8M visitors a month
    3. RunKeeper, launched 2008, 108K visitors a month, unknown downloads, raised $400K
    4. DailyBurn, launched 2008, 82K visitors a month, raised $540K
    5. Fitbit, launched 2007, unknown sales, raised $11M
    6. Walker Tracker, 3K visitors a month
  4. Goal-making
    1. 43 Things, launched 2005, 980K visitors a month
    2. Diddit, launched 2007, 32K visitors a month
    3. Epic Win App, launched 2010, unknown sales, 8K visitors a month
    4. Streak.ly, just launched
    5. Goal Mafia, just launched
  5. Location-based check-in games
    1. Foursquare, launched 2009, 1.2M visitors a month, 4 million users, raised $21.4M
    2. Gowalla, launched 2007, 208K visitors a month, raised $10.4M
    3. SCVNGR, launched 2008, unknown downloads, 92K visitors a month, raised $4.7M
  6. Offline fitness programs with game elements
    1. Weight Watchers, launched 1963, 2.9M visitors a month
    2. P90X, launched 2008, 73K visitors a month
    3. Couch to 5K, 21K visitors a month
  7. Gamification platforms
    1. BigDoor Media, launched 2009, unknown usage, raised $5.5M
    2. Bunchball, launched 2010, unknown usage, raised $6M
    3. Reputely, launched 2010, unknown usage
    4. Badgeville, launched 2010, raised $250K
  8. Gamification networks
    1. Gameful, just launched, raised $64K on Kickstarter
  9. Quantified Self
    1. Daytum, launched 2008, 6K visitors a month
    2. Me-trics, launched 2007, not many visitors
  10. Social games
    1. MeYou Health, launched 2009, 21K visitors a month
    2. StickK, launched 2008, 10K visitors a month, raised $2.2M
    3. Mindbloom, launched 2008, 8K visitors a month
    4. Earndit, launched 2010, 2K visitors a month
    5. I Move You, launched 2010, 2K visitors a month
    6. Daily Feats, just launched
    7. Social Workout, 9K visitors a month
  11. Weight loss
    1. Spark People, launched 2001, 1.9M visitors a month
    2. My Food Diary, 84K visitors a month
    3. Lose It!, launched 2009, unknown sales, 24K visitors a month
    4. Fat Droppr, launched 2010, 14K visitors a month
    5. Withings, launched 2008, unknown sales, 25K visitors a month
  12. Wellness
    1. Limeade, launched 2006, unknown users, 2K visitors a month, raised $3.9M
    2. HealthTap, launched 2010, 3K visitors a month
    3. Cure Together, launched 2008, 6K visitors a month
    4. MedHelp, launched 1994, 2.9M visitors a month

40+ companies that are in my neighborhood.  From 50+ year old corporations to companies that just started this month.  From $20M investments to lots with no funding that I am aware of.

Considering how amazing I think this health + social + games + technology intersection is, and all of the really great new ways to put them together, I expect this list to be just the tip of the iceberg for the market in 5-10 years.

Who am I missing?

Motivation Playdeck #2: Competence -> Mastery

October 18th, 2010

The Self-Determination Theory uses the word competence, and Daniel Pink uses the word mastery in his book, Drive.  Different states of the same journey.  And really, the motivational element here is simply the desire to get better and better at something.  Before you’re a master, and before you’re even competent, the joy and reward of just getting better at something is intensely powerful.

On 750 Words I use competence as a motivator by tracking how long it takes you to write 750 words, and how many times you were distracted.

On Health Month, I use competence as a motivator by giving you a “grade” at how closely you were able to follow each of your self-imposed rules each  month.

Nike+ and RunKeeper use competence by congratulating you on your fastest or longest runs.

The best way to play around with competence and mastery, in my opinion, is to provide people with a mirror of their activity.  Tell them what they just did, but didn’t realize, and remind them about how they have done in the past, but forgot.  Give them stats that summarize their behavior, and let them use that to make small incremental improvements over time.  It’s one of those things we’re really bad at… knowing if we’re making a small improvement or not.  We like big, obvious change.  But by keeping track of behavior and reporting back when you break a personal record, or improve your grade, or whatever… that feedback allows the long, slow, progress from competence to mastery to gain a little shape and form that it otherwise wouldn’t have.

Improving at something is highly rewarding… if you can detect it.  Game mechanics can help you detect the smallest improvements and magnify them so that they provide you with the fuel to keep improving.

A couple of my favorite books on this topic:

Score: 13

  • Effectiveness as a motivational tool: Very high (5 out of 5)
  • Intrinsic or extrinsic: The very definition of intrinsic (5 out of 5)
  • Difficulty to implement: Medium.  It’s just about recording what has happened and highlighting small improvements. (3 out of 5)

Motivation Playdeck #1: Autonomy

October 18th, 2010

Autonomy is the first element of the Intrinsic Reward Trinity outlined in Dan Pink’s book, Drive (autonomy, mastery, and purpose).  It is the ability to make choices about your life, the ability to direct our own lives.

An example of autonomy is rather amazing ROWE (results-only work environment), which is a management style that rewards employees based on results, and not on hours worked.  So, rather than expect someone to be in the office between certain hours every week, expect them to get a certain amount done.  This gives the employee the autonomy to figure out how they are best able to get the work done.

Another example, companies like Google that do the 20% personal time where you can work on non-primary-project specific things. Or hack days.

It’s not quite the same as independence, as it emphasizes choice rather than lack of connection or dependence on others.  Someone can choose to work closely with others, if it helps them get their work done.

In a game context, autonomy could be translated as the ability for a player to choose their level of commitment and their style of play within the game.  For example, Health Month allows people to choose their own rules every month.  They can choose both the number of rules adopted, as well as how difficult they want to play each rule (ie. No alcohol or limit to X number of drinks per week).

Score: 12

  • Effectiveness as a motivational tool: High (4 out of 5)
  • Intrinsic or extrinsic: The very definition of intrinsic (5 out of 5)
  • Difficulty to implement: Medium, as it requires giving up control (3 out of 5)

New blog series on motivation as it relates to games and behavior

October 18th, 2010

I’ve gotten feedback from two people I highly admire (Gary Wolf and Jesse Schell) that perhaps Health Month might be focused too much on extrinsic rewards, and that I should read Punished by Rewards and Drive.  So, that’s what I’m doing.  I think I’m far enough in to be able to process their primary arguments.

I’ve been sort of obsessed with collecting motivators lately.  There’s SCVNGR’s Secret Game Mechanics Playdeck, there’s Jesse Schell’s Art of Game Design: Book of Lenses, and now there are these “3rd Drive” motivators that pull together all of the elements of intrinsic reward.

I think I’m going to go through them, one by one, and rate them and see how they apply to effective motivation, “intrinsic” or “extrinsic” motivation, self-tracking (ala Quantified Self), examples that I’m aware of, and finally how it can or should be applied to Health Month.

Let’s see how far I get.

Me vs Health Month (and why fitness functions are great)

October 10th, 2010

Now that I’m starting to think about the business side of Health Month, I get to wade into the wonderful world of what success means to me, and what it means for Health Month, the business.  Noah Kagan from AppSumo was helping me think it through this morning.

Your success and the success of what you’re working on can be two different things, or they can be the same thing.

When success for you personally isn’t aligned with the success of what you’re working on, bad things happen.  Discontent, confusion, lost years, ulcers, etc.

When success for you personally IS aligned with success of what you’re working on, beautiful things happen. Meaning, fulfillment, purpose, drive.

Why then is it so difficult to align the two?  I guess maybe because we don’t really think about it sometimes.  When we build something, or work on something, we assume that its success is the same as our success.  Because it’s ours, we’re working on it, etc.  But how often have I found myself working on something (be it a job, a friendship, a relationship, a personal project, etc) only to realize after some time that its success was not the same as my own?  Okay, not a whole lot but a few big ones stick out in my head and were doozies.

So, I want to make sure that my success and Health Month’s success are aligned.

At Amazon there was this idea of a “fitness function”.  I think about it often.  It’s a number that represents the fitness of the whole system.  Your fitness function could strive to stay at a certain number, or it can strive to go higher and higher.

Body temperature is a good homeostasis fitness function for the body.  If it’s at 98.6, you can know that pretty much everything is in order and good.  If it’s too high or too low, you know something’s wrong.  You don’t know WHAT is wrong, you just know that something is.

The stock price of a company is another good fitness function (usually).  You want it to go up.  If it’s going up, it’s usually a sign that things are going well at the company.  You don’t know exactly what is going right, but you know that something is.

I am going to try to create two new fitness functions for my life.  One for myself, and one for Health Month.  The one for my life could include things like weight, money in the bank account, quality time spent with Kellianne and Niko, quality socializing time, etc.  In fact, Health Month itself may be able to track my fitness function for me, given that most of the variables that I think are important to my own success are tracked in there.  Those that aren’t…. should possibly be added.

Second, there’s the success of the site itself.  Is it helping people improve their health?  That’s the number one question.  Once that’s established, how many people is it helping?  That’s the second question.  Is it sustainable, making enough money to run itself and for my small family to live off.  That’s the third question.  Am I finding the work enjoyable and fulfilling and meaningful to the world?  If I can come up with a simple algorithm that combines those four variables (1 with a survey, 2 with a database query, 3 with a look at financials, and 4 with a subjective self-survey) then I’ll know how healthy Health Month is.  And the higher I can make that number go, the better.

Fitness functions are an amazing way to quantify the seemingly unquantifiable.  I will probably try to talk about it at the Quantified Self meetup I’m hosting (for the first time in Seattle!) next Wednesday.  You should come!

Health Month, the blog

September 28th, 2010

Since Health Month is starting to grow up a little, I thought it was about time to get it its own blog.  So if you’re interested in following all of the Health Month related stuff, it’s all going to be on Tumblr.

I’m debating whether or not to start using the @healthmonth Twitter account too.  I sort of like consolidated Twitter accounts, rather than creating a new one for every project I have.  So, for now, I’ll still be using @busterbenson for all things Health Month.  I might change my mind in the future though.  What’s the best practice these days?

PS. 3 days til Health Month’s October Game starts. Have you chosen your rules?

Is life a game?

September 17th, 2010

Just watched the now semi-infamous DICE talk by Jesse Schell from February.

Basically, a parody-esque warning about the dangers of over-gamifying our lives. And he’s right, gamification is an idea that is going to be used for evil as well as good. I’m hoping that Health Month, while rewarding many of the same behaviors, can reward them for better reasons (healthier and happier living through improved habits).  There’s no reason why the powers-that-be will be the ones controlling the game mechanics of our lives.

That said, I want to back up a little.  I want to think about what it means to gamify your life, whether or not it is even possible, and whether or not it is useful.

What does it mean?

To me, the gamification of life is all about tapping into the motivational parts of our behavior.  If we have something that needs to be done, no longer tie it to the “should” or the “have to” motivational engines in our brain, but instead tie it to the competitive and/or fun part of our brain.  The game part.  That’s it.  It’s simply a behavior-changing trick.  It has nothing to say about whether or not you use that trick on all of your behaviors, nor about whether or not those behaviors are truly the right behaviors for you.  It’s just a trick.  That can be used.  On them.

Clever advertising is a trick. Peer pressure is a trick (see my Ignite talk about using peer pressure as a motivational tool).  Deadlines are a trick.  New Year’s Resolutions are a trick.  Guilt is a trick.  Authority is a trick.  Money is a trick.  Making it a game is a trick.  See what I’m trying to get at?  Tricks are the fuel that we need to get things done.  The things we get done, on the other hand, are a separate story.  And are up to us, entirely.

Can you map games to real life?

Yes.  Like Jesse Schell entertainingly illustrated, everything can be turned into a game.  School can be turned into a game where the rewards are grades.  Having a job can be turned into a game where the rewards are money and promotions and job titles.  Relationships can be turned a game.  And self-motivation can be turned into a game.

The operative part of the phrase is “can be turned into.”  They are not games by default, but they can be played like games.  A game layer can be added on top of the experience, just like a carrot can be dangled in front of a rabbit as a layer on top of a race track.  If rabbits raced.

The way I think about it now is that the game layer is science.  It is an abstract model that describes, with a particular metaphor and model, the way people behave.  Just like physics is an abstract model that describes the way atoms and molecules behave.  Physics can predict to a pretty high degree of accuracy how objects in the real world will behave, but it is not 100% accurate.  It makes assumptions, and ignores small unknown random factors that will always sneak in.  The game layer, similarly, can describe how people are likely to behave in certain contexts.  It can name the motivating factors, the psychological tricks, the social obligations that make us often times behave in a certain way.

On the other hand, you can create crazy, beautiful physics models that do all kinds of outlandish things that the real world will never see.  And the same is true for games.  You can link game mechanics up to certain behaviors and motivate people to do things they would never do for the intrinsic value of those behaviors alone.  You can also make people feel good or bad about doing things that they would feel differently about outside of the game.

The trend in games, though, is to make them map closer and closer to real life.  To become more authentic games.  Casual and slow games that play at the same pace as real life.  And in the best case scenario, games that reward you for things that you already want to do, or that discourage behaviors that you already want to stop.

That’s where they become really interesting, in my book.

Is it useful to think about life as a game?

I think so. The key point, however, will be that we allow people to design their own games.  In order for this to not turn into a new way for corporations, the government, our bosses, parents, and religious leaders to control us (hello, conspiracy theorists!), we need to take ownership of our own lives, make sure that we design our own games, and that those games we design have a 1-to-1 relationship between what we want to do, and what we reward ourselves for doing.  This is one of the epiphanies I had while creating Health Month.  All of the fitness and nutrition sites out there tell you what to eat.  And every 6 months, a new expert finds some new trick that they then market to you, you buy, and they get rich.  Who cares about them? We are on our own health path, with our own opinions, and what we need is information about which nutrient we need most, which recipes provide those nutrients, and which mental tricks we can employ to get our behaviors to slowly move towards healthier living.  That’s all.

Life is long.  We don’t need to solve everything right this minute.  But, we can use games to make small changes in our lives, over long periods of time, in a sustainable way where we don’t burn out.  I think that’s where games are going to be most useful, as we move into the future.

Ways to tell if you’re eating right

September 5th, 2010
  1. There’s whether or not you’ve gotten enough of the vitamin and mineral nutrients that your body needs.
  2. There’s whether or not you’re getting your calories in the right ratio of proteins, carbs, and fat.
  3. There’s whether or not you got a complete set of proteins during the day.
  4. There’s whether or not you are spiking your blood glucose levels too much during the day.
  5. There’s whether or not you’re causing inflammation.
  6. There’s whether or not you’re getting too many calories (getting fatter), or restricting the number of calories (losing weight).
  7. There’s whether or not you feel good after you eat.
  8. There’s whether or not you’ve got a special health condition than needs special attention and whether or not you’re addressing its needs.

Of course, this is too much to keep track of by ourselves. That’s why the brain immediately looks for a “just ____ and it will all work out okay”.  Hence the success of the dieting industry.

I’ve been on a nutrition crash course this weekend.  I’ve fallen in love with whfoods.org and nutritiondata.com.  I hand-entered nutritional data for about 200 different whole foods, and it was a great exercise in paying attention to the specifics of something that I usually just skim over.  Nutritional information is information overkill, and it’s tough to find the mind trick that helps me just “get it”.  I think if I just keep immersing myself in the data, some general understanding or instinct will emerge to help combine it all in my memory for me.

Thinking more about what makes food healthy

August 31st, 2010

A few factors:

  • Nutrient density: this is the amount of nutrients divided by the number of calories.  Basically, it will favor foods that are high in nutrients and low in calories.  Which is a big part of what provides our bodies with the building blocks to fight illness, build up the immune system, reduce risk of cancer, have healthy organs, and digest well.
  • Glycemic index: basically a measure of how much impact the food will have on your blood glucose level.  It’s not healthy to have huge spikes in glucose, as it leads to weight gain, heart disease, high cholesterol, and possibly diabetes.  You can lower the glycemic index of a food by eating it with other things that have lower glycemic indexes.  I still don’t completely understand how this works… so forgive me if I got it a little wrong.
  • pH: your stomach needs a certain level of acidity to properly digest food.  If your stomach has to work too hard to raise the pH, all kinds of discomforts ensue.  That’s why it’s good to add a little vinegar to your salad, or drink a glass of red wine with your meal.  Water also helps digestion move along smoothly.

What am I missing here?