Motivation Playdeck #3: Purpose
October 25th, 2010AKA Relatedness. The sense of doing something that contributes to an idea that’s bigger than yourself. In a weird way, this is how we get our sense of “belonging” and being related to the world/universe at large.
This is not really something you can add to game, or a site. All you can do is place yourself near potential purposes that you think people might be traveling down. Health Month, for example, sits next to the river of health, sustainability, quality of life. 750 Words sits next to the river of creativity, self-expression, and self-knowledge.
By being near potential sources of meaning in peoples’ lives, you can tap into the highly renewable motivational energy that is generated when people move along their purpose paths.
Jane McGonigal‘s EVOKE and many of her other games are good examples of games high on the purpose-meter. Kiva is a good example of a website that highly aligns with purpose.
I think this is definitely an important motivation element in the playdeck, even though there’s really not much a game can do but align itself with purposes (therefore needing to both choose one and to get out of the way of it) that then use the game more than the game uses it. Just doing that, however, is a big step, and one that I think games are going to be more interested in doing in the next few years.
Score: 13
- Effectiveness as a motivational tool: Very high (5 out of 5)
- Intrinsic or extrinsic: The very definition of intrinsic (5 out of 5)
- Difficulty to implement: Medium. You have position your product along a purpose, and let it have its influence. (3 out of 5)


